Monday 14 November 2011

Realism

Realism. Can games truly become realistic? I’m not sure. If you look back to Final Fantasy 7 [1997,directed by Yoshinori Kitase,Square], one of the first ever 3D games, people thought that was so realistic they couldn’t believe it. If we were to play it now, the characters look like low poly blobs. Then you if were to compare that to battlefield 3[ 2011, EA Digital Illusions CE, Electronic Arts] , generally the opinion would be that, that game is very realistic (graphics wise) and future games will be even more so. But what if there not being more realistic, maybe there just adapting and evolving with humans and what they perceive. I watched a very interesting program called “Horizon ~ Do you see what I see?” [2011, BBC]. It was mainly to too do colour. A Native tribe was shown a few pieces of paper, all blue and one with a very slight tint on it, barely noticeable for an average person. The tribes men could instantly tell which one was different. They were then shown more coloured papers, all of which were blue accept one green one. The tribes men couldn't figure out for a while which paper was the different colour even though to us they look completely different. So people from different background see things slightly differently to a western person. So how could something be truly realistic if everyone sees if differently?
Games to try and add aspects of reality to them for example~ Second life [2003,Linden Research, Inc] An online game that simulates real life to the max. In this game you can have a real job, have kids get married, go to the pub make friends, anything you would want to do in real life. People actually prefer it to there real life sometimes and immerse themselves completely in the game.
Another way game designers try and create a realistic environment for the gamer is by getting rid of the onscreen interface. For example in Dead Space [2008, EA Redwood Shores, Electronic Arts], the only way you can indicate your HP is by the light on your back pack.
First person games are also ment to make you feel like you’re the character by putting the camera in the eyes of a character.
Some RPGs make you feel like your  one with the game by giving you decisions (sometimes personal ones) or survival where you have to eat.
In my opinion though I don’t think a game could truly be realistic unless you felt the consequences of your actions not just see them. Like when you play Call Of Duty [2003, Ben Chichoski, Infinity Ward, Activision], you run out there, your all happy and smiling because you know your not going to die. In reality, if your running out on the battlefield your terrified.
But the reason people play games is because (90% of the time) its something you cant do in real life, not only that but if a game is too realistic people might not want to play it/ it will be rated 18 and make less money. I think at the end of the day its all down to if the person “wants” the game itself to be realistic, but the game can never truly be realistic.

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